Thursday, October 29, 2009

3D MODAL

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Once I settle on the look and feel of an asset, I spend some time breaking it down into its basic 3D shapes using Maya LT. I like Maya LT because it suits many of my personal preferences, but alternatively, you could use any other 3D modeling app like Blender, 3Ds max, or zBrush.


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The body of the radio is basically a box with a few extrusions and beveled corners. Because of this, I used a modeling technique called box modeling, which starts with a simple cube (or a box). From there, I added a few edge loops to define where the different insets and extrusions should be made. After I made the extrusions for large flat areas like the speaker, I beveled the edges to round out some of these boxy area

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I thought it would be nice to be able to turn the knobs and adjust the antenna, so I modeled those as separate objects. The knobs are cylinders, and the antenna is also composed of long and thin cylinders stacked on top of each other.




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I thought it would be nice to be able to turn the knobs and adjust the antenna, so I modeled those as separate objects. The knobs are cylinders, and the antenna is also composed of long and thin cylinders stacked on top of each other.


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Modeling these items as separate 3D objects opens the possibility of a player character adjusting these items in the game. On the back there are some screws, but I don’t anticipate a player looking there much, so they’re just low-detail spheres cut in half.

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