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- Techniques:
- Traditional 2D animation (flick book, cel animation, rotoscoping, drawn on film, photographic stills);
- Digital techniques for 2D animation (2D bitmap graphics, 2D vector graphics); application software, eg Flash, After Effects, Anime Studio, Toon Boom Studio, PowerPoint
- Pioneers,
- Eg Joseph Plateau (phenakitoscope), William Horner (zoetrope), Emile Reynaud (praxinoscope), Edward Muybridge, Edison (kinetoscope), Lumière brothers;
- Explain the different techniques with examples?
- How is 2D animation produced?
- Who are the pioneers of 2D animation and give examples?
Development of 2D animation
- Development:
- Developers, eg Walt Disney, Hannah Barbera, Warner Bros, Norman McLaren, Len Lye;
- Who are the developers?
- How has 2D animation developed over time?
- Give examples – (pictures, YouTube links etc)
Contemporary animators
- Contemporary work, e.g. Monty Python, Yellow Submarine, A Scanner Darkly, Persepolis; genres and forms, e.g. cinema, advertising, children’s television, music videos, computer games, mobile phones, websites
- How do they use 2D animation?
- How has it changed over time?
- Give Examples – (pictures, YouTube links etc)
Conclusion
- Your thoughts about 2D Animation
- Do you think that 2D animation would or has survived the modern world of CGI and Why?
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Britannia by Joanna Quinn Submission/EvidenceIt is recommended that you produce a blog containing images and video links. Alternate working methods can be discussed.DO NOT COPY AND PASTE WORK FROM THE INTERNET and make sure you reference all links and publications used.Grading criteria:P1 Summarise accurately the techniques and development of 2D animation with some appropriate use of subject terminology.M1 explain the techniques and development of 2D animation with reference to detailed illustrative examples and with generally correct use of subject terminology.D1 comprehensively explain the techniques and development of 2D animation with elucidated examples and consistently using subject terminology correctly.GRADING CRITERIA EXPLAINEDTo achieve Pass:P1: learners will provide a brief summary of the development of animation, correctly identifying through brief outline descriptions the various techniques developed, and placing them accurately in the timeline. Reference will be made to key figures in the history of animation from the earliest to some contemporary practitioners.To achieve Merit:M1: learners will explain the development of animation by reference to detailed illustrative examples of the work of key figures in the development of animation from its beginnings to the present, paying detailed attention both to the content of the work and the techniques used to produce it. In discussing more recent or current work they will typically note the company which produced this work, the techniques they use and what they have contributed to the development of animation. Learners will show some understanding of movement expressed in a range of ways identifying traditional and non-traditional techniques.To achieve Distinction:D1: learners will show understanding of movement expressed in a wide range of ways using combinations of traditional and non-traditional materials, processes, techniques and technologies and these techniques will be given a full and clear explanatory discussion. The impact of each technique will be critically considered and linked to examples of both past and contemporary animators, their work and influence on others. These examples will be elucidated to show clearly how they illustrate the points and ideas they are being used to support. Awareness of the role of animation will be detailed and learners will make connections across the range of work they have considered – for example, between elements in commercial entertainment and advertising, fantasy and propaganda, and the experimental and artistic contexts.
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